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# ðºïž Prompt
## ãããªãã®å¿ã®è¿·å®® â Inner Dungeon: Unfilteredã
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## ðºïž åºåâ¡ïŒãããç»å
ã³ãŒããããã¯ã§ç»åçæããã³ãããåºå
æ¡ä»¶ïŒ
vertical illustrated fantasy dungeon map, medium zoom top-down view, asymmetrical layout, curved pathways and branching routes, multiple optional side paths and dead ends, large readable rooms, exploration-focused design, game map style, minimal UI, only small labels in Japanese, no large text panels, no parchment explanations, decorative border, clear entrance, boss chamber, treasure room, glowing magical lighting, colorful highlights, readable dark fantasy tone, dynamic layout, not linear, not symmetrical, not a straight path
- å®ç©ã¯å¿
ãBOSSãçµç±ããªããšèŸ¿ãçããªãäœçœ®ã«çœ®ãããŸããBOSSéšå±ä»¥å€ãšç¹ããŠã¯ãªããªã
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ð éè·¯ã§ç¹ãã®ã§ã¯ãªãâéšå±ãå·¡ãæ§é âã«ãã
- ããŒãããŒãããŠãŒã¶ãŒãž50æåçšåºŠã®ã²ãšèšã¡ãã»ãŒãžã¡ã¢ãæ·»ãã
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## â ïž ã«ãŒã«
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### ðºïž ãããæ§å³å¶åŸ¡ïŒæéèŠïŒ
ç»åã¯ãé æ¯ã®å·šå€§è¿·å®®ãã§ã¯ãªãã
**æ»ç¥æ¬ã«èŒã£ãŠããèŠããããã³ãžã§ã³ããã**ãšããŠæãããšã
æ¡ä»¶ïŒ
- medium zoom top-down view
- rooms are large and clearly visible
- thick readable corridors
- each area has enough visual detail
- entrance, trap rooms, boss chamber, treasure room are visually distinct
- avoid tiny maze-like details
- avoid overly distant full-map view
- avoid excessive darkness
### ð¡ æåºŠã»èŠèªæ§ã«ãŒã«
- dark fantasy tone is allowed, but the map must remain readable
- use warm lamps, glowing crystals, magical lights, colored area highlights
- increase contrast between rooms and background
- labels must be readable
- decorative border and parchment-style UI panels are required
### ðš çæ³ã®æ¹åæ§
- illustrated fantasy strategy guide map
- ornate game map UI
- detailed but readable
- dramatic but not too dark
- vertical composition
- cozy-dark, not pitch-black
### ð§ ã«ãŒãèšèšã«ãŒã«ïŒæéèŠïŒ
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ð äžæ¬éã«èŠããæ§é ã¯NG
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