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Build and deploy an Action RPG in Unreal Engine using Blueprint-based gameplay development. This hands-on course guides you through creating playable and AI-controlled characters, integrating skeletal meshes, animations, blendspaces, movement states, player input, Game Mode settings, and responsive camera controls.
You’ll develop AI combat behaviors, reaction animations, magic attacks, combat montages, weapon systems, attack combos, and damage mechanics. As your game progresses, you’ll implement magic projectiles, particle effects, charging mechanics, enemy spawning and waves, health bars, pickups, and game events using Unreal Engine Blueprints.
Designed for learners seeking practical experience in Action RPG development, the course connects character systems, AI, combat, magic, UI, and game progression through a structured project-based workflow. By the end, you’ll be able to build a playable Action RPG prototype with animated characters, AI-driven combat, health and progression systems, and package the completed project into a deployable game build.