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Roadmap

eduardoabreu81 edited this page Nov 6, 2026 · 1 revision

Roadmap and current limits

Work in progress. This is a working extension, tested on one machine with a handful of objects. The plans below are not promises or dates.

Works now (0.1.0)

  • One picture to a 3D object, on Forge Neo's own loader, samplers and memory management
  • Background removal, or your own transparency
  • Idol Turbo, with its LoRAs handled for you
  • .ply, .spz and .glb, chosen under Save as
  • Turning the finished object, without generating it again
  • A 3D viewer in the panel
  • The idol UI preset
  • A clear message for each thing that can be wrong

Known limits

  • The mesh is a draft. Fine detail goes, its surface ripples, and faces drawn with lines do not survive. It wants retopology for production, and a strict 3D printing check would flag a few edges
  • On one test object, the mesh's head looks greyer than the object. The cause has not been established
  • The front is not always towards the viewer. Objects can arrive sideways
  • The unseen sides are the model's guess
  • The last object is forgotten when Forge restarts, for turning it
  • Temporary files stay: the copies for the viewer when .ply is not ticked remain in the system's temporary folder
  • On smaller cards, the FLUX.2 VAE can end up streaming from system RAM while the image encoder holds the card: it works, and takes a little longer

Not tested yet

  • Other graphics cards and other versions of Forge Neo
  • Real photographs and busy backgrounds
  • The .spz and .glb in other programs: so far they have been checked with validators and external readers
  • Samplers other than Euler
  • Forge's Diffusion in Low Bits options

Ideas

  • Face the object front automatically, from the camera the model predicts
  • GGUF files
  • A turning video of the object, saved next to it
  • A better mesh: a texture instead of vertex colours

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