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Roadmap
eduardoabreu81 edited this page Nov 6, 2026
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Work in progress. This is a working extension, tested on one machine with a handful of objects. The plans below are not promises or dates.
- One picture to a 3D object, on Forge Neo's own loader, samplers and memory management
- Background removal, or your own transparency
- Idol Turbo, with its LoRAs handled for you
-
.ply,.spzand.glb, chosen under Save as - Turning the finished object, without generating it again
- A 3D viewer in the panel
- The idol UI preset
- A clear message for each thing that can be wrong
- The mesh is a draft. Fine detail goes, its surface ripples, and faces drawn with lines do not survive. It wants retopology for production, and a strict 3D printing check would flag a few edges
- On one test object, the mesh's head looks greyer than the object. The cause has not been established
- The front is not always towards the viewer. Objects can arrive sideways
- The unseen sides are the model's guess
- The last object is forgotten when Forge restarts, for turning it
-
Temporary files stay: the copies for the viewer when
.plyis not ticked remain in the system's temporary folder - On smaller cards, the FLUX.2 VAE can end up streaming from system RAM while the image encoder holds the card: it works, and takes a little longer
- Other graphics cards and other versions of Forge Neo
- Real photographs and busy backgrounds
- The
.spzand.glbin other programs: so far they have been checked with validators and external readers - Samplers other than Euler
- Forge's Diffusion in Low Bits options
- Face the object front automatically, from the camera the model predicts
- GGUF files
- A turning video of the object, saved next to it
- A better mesh: a texture instead of vertex colours
Idol for Forge Neo
Using it
Reference